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Posted: Aug 02, 2015
Combining graphene and nanotubes to make digital switches
(Nanowerk News) Graphene has been called a wonder material, capable of performing great and unusual material acrobatics. Boron nitride nanotubes are no slackers in the materials realm either, and can be engineered for physical and biological applications. However, on their own, these materials are terrible for use in the electronics world. As a conductor, graphene lets electrons zip too fast—there’s no controlling or stopping them—while boron nitride nanotubes are so insulating that electrons are rebuffed like an overeager dog hitting the patio door.
But together, these two materials make a workable digital switch, which is the basis for controlling electrons in computers, phones, medical equipment and other electronics.
Physics professor Yoke Khin Yap says the chemical structures of graphene (gray) and boron nitride nanotubes (pink and purple) are key in creating a digital switch.
“The question is: How do you fuse these two materials together?” Yap says. The key is in maximizing their existing chemical structures and exploiting their mismatched features.
Graphene is a molecule-thick sheet of carbon atoms; the nanotubes are like straws made of boron and nitrogen. Yap and his team exfoliate graphene and modify the material’s surface with tiny pinholes. Then they can grow the nanotubes up and through the pinholes. Meshed together like this, the material looks like a flake of bark sprouting erratic, thin hairs.
“When we put these two aliens together, we create something better,” Yap says, explaining that it’s important that the materials have lopsided band gaps, or differences in how much energy it takes to excite an electron in the material. “When we put them together, you form a band gap mismatch—that creates a so-called ‘potential barrier’ that stops electrons.”
Microscopic image of graphene-BNNT heterojunctions obtained by (a,b) scanning electron microscopy (SEM).
The band gap mismatch results from the materials’ structure: graphene’s flat sheet conducts electricity quickly, and the atomic structure in the nanotubes halts electric currents. This disparity creates a barrier, caused by the difference in electron movement as currents move next to and past the hair-like boron nitride nanotubes. These points of contact between the materials—called heterojunctions—are what make the digital on/off switch possible.
“Imagine the electrons are like cars driving across a smooth track,” Yap says. “They circle around and around, but then they come to a staircase and are forced to stop.”
Yap and his research team have also shown that because the materials are respectively so effective at conducting or stopping electricity, the resulting switching ratio is high. In other words, how fast the materials can turn on and off is several orders of magnitude greater than current graphene switches. In turn, this speed could eventually quicken the pace of electronics and computing.
Solving the Semiconductor Dilemma
To get to faster and smaller computers one day, Yap says this study is a continuation of past research into making transistors without semiconductors. The problem with semiconductors like silicon is that they can only get so small, and they give off a lot of heat; the use of graphene and nanotubes bypasses those problems. In addition, the graphene and boron nitride nanotubes have the same atomic arrangement pattern, or lattice matching. With their aligned atoms, the graphene-nanotube digital switches could avoid the issues of electron scattering.
“You want to control the direction of the electrons,” Yap explains, comparing the challenge to a pinball machine that traps, slows down and redirects electrons. “This is difficult in high speed environments, and the electron scattering reduces the number and speed of electrons.”
Much like an arcade enthusiast, Yap says he and his team will continue trying to find ways to outsmart or change the pinball set-up of graphene to minimize electron scattering. And one day, all their tweaks could make for faster computers—and digital pinball games—for the rest of us.
Source: By Allison Mills, Michigan Technological University